
Leo a lecturer for the Workshops and is a 3D Artist at River End Games!
Lucas Whiteley created this beautiful abandoned hallway in Unreal Engine 5 to improve his individual prop work along with his composition skills.
Tom Bloomfield created this spooky piece to expand their tech art skills by using Houdini along with Unreal Engine 5 to get this incredible result.
This piece was designed to test the students ability to create anatomically correct busts and rendered in Unreal Engine 5 in a nice lighting setup.
Rasaraj Dainton crafted this incredible abandoned sewage treatment plant, using our brief and expanding on it to create something original and beautiful.
Lera relit this gorgeous stylised scene in Unreal Engine 5 using advanced techniques to replicate the moody twilight vibe.
A glorious clay Zbrush render of a young Gehrman from Bloodborne, this was a focus on the anatomy of the face for our student for the trial cohort.
Lucas Whiteley created this beautiful abandoned hallway in Unreal Engine 5 to improve his individual prop work along with his composition skills.
Tom Bloomfield created this spooky piece to expand their tech art skills by using Houdini along with Unreal Engine 5 to get this incredible result.
This piece was designed to test the students ability to create anatomically correct busts and rendered in Unreal Engine 5 in a nice lighting setup.
Leo a lecturer for the Workshops and is a 3D Artist at River End Games!
Elliott is a mentor for the Workshops and is a Lighting Artist at Gunzilla Games!